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miletos-tech
Game Developer
June 27, 2026 – Present
llcc
November 30, 2025 – Present
rust implementation of https://www.sigbus.info/compilerbook
View Projectrust_wasm_game_dev
October 3, 2025 – November 3, 2025
rust_wasm_game_dev — GitHub repository
View Projectnewt.nvim
September 27, 2025 – November 13, 2025
neovim colorscheme based on default colorscheme of Terminal.app in macOS Thaoe
View Projectcc_ty
September 27, 2025 – September 27, 2025
convert yaml file to color palette as a json file
View Projectdot_conf_parser
September 17, 2025 – September 26, 2025
dot_conf_parser — GitHub repository
View Projectprimary.nvim
September 15, 2025 – September 16, 2025
lua port of google's primary colorscheme
View ProjectCultural Fit Analysis
The candidate's projects are exclusively personal and heavily focused on system-level tools, configuration, and niche development (e.g., Neovim colorschemes, compiler implementation). While demonstrating technical depth, the diversity of projects and direct alignment with typical game development team collaboration and project types is limited. The target role is 'Game Developer', and while there is one game-related project, the overall portfolio suggests a strong inclination towards low-level systems and developer tooling rather than broader game development aspects like graphics, physics, or gameplay mechanics. The current experience lists 'Game Developer' at 'miletos-tech' but with a future start date and no associated skills or description, making it difficult to assess its relevance or impact on cultural fit.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. The psychometric test score is 0, providing no insight.