
I am addicted to programming. Recent Software Engineering graduate from Blekinge Institute of Technology, ready for new opportunities!
AI is analyzing your overall score…
Identifying your key strengths…
Evaluating your skill match against the job requirements…
Assessing your cultural and operational fit
Unreal-EventBus
August 7, 2024 – August 12, 2024
The Event Subsystem is an event-based communication within the game. It enables a more modular and maintainable architecture.
View ProjectGodot-Saveable
May 9, 2024 – May 9, 2024
A save system for Godot C#. It uses Newtonsoft.Json for serialization and deserialization. It supports both encrypted, compressed and regular mode.
View ProjectUnreal-CommonTime
October 28, 2023 – February 26, 2025
Unreal Engine plugin that provides an editor view for editing DateTime and Timespan values.
View ProjectUnreal-NebulousVehicle
May 22, 2023 – April 2, 2024
[WIP] A plugin for Unreal Engine, which extends Chaos Vehicle plugin.
View ProjectGuide-UnrealEngine
April 20, 2023 – July 26, 2025
This repository is designed to help developers learn how to get started with Unreal Engine and C++.
View ProjectEasingFunctions
January 29, 2023 – April 24, 2024
A collection of easing functions. It supports multiple programming languages and game development frameworks.
View ProjectUnreal-IniParser
January 20, 2023 – November 5, 2023
Read/Write an .Ini file the unreal way!
View ProjectGuide-UnityDearImGui
November 25, 2022 – July 12, 2023
This repository is designed to help developers learn how to get started with dear-imgui. This project includes tutorials and examples for using dear-imgui with the Unity.
View ProjectGuide-UnitySteamNetcodeGameObjects
January 16, 2022 – April 22, 2024
This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects.
View ProjectUnity-Inputter
December 31, 2021 – February 7, 2023
Extension tool for the Unity Input System that adds support for the Logitech G29 steering wheel and provides additional functionality for handling input.
View ProjectCultural Fit Analysis
The candidate's project portfolio is heavily skewed towards personal game development projects, primarily using C++. While this demonstrates strong initiative and technical depth in a specific domain, it suggests a potential mismatch for a general Backend Engineer role that typically requires broader experience with enterprise-level backend technologies, distributed systems, and cloud platforms. The candidate's passion for learning and building is evident, which is a positive cultural trait, but the specific domain focus might require significant adaptation.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. The candidate's project descriptions indicate a strong technical focus and a drive for personal development, but lack information on collaboration, problem-solving approaches, or communication in a team setting.