
C++/Rust/Java Engineer. AWS & Azure Certified. Lover of Graphics Programming and Finance. SWE @ Lockheed Martin.
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Lockheed Martin
Game Developer
June 29, 2026 – Present
Bolt6-Engine
June 9, 2022 – June 17, 2022
This is the programming test that Bolt6.ai set me on the 09th June 2022. The task is to get a skeletal animation running, on something similar to an IK Bone. I had to build this whole repository from scratch!
View ProjectTechnical-Art-Tools
December 22, 2021 – February 26, 2022
A range of technical art tools for a range of DCC applications, such as Autodesk Maya, 3D Studio Max and Houdini
View ProjectDirectX11-12-Programming-MicroTools
November 14, 2021 – February 1, 2022
Graphics tools that I developed throughout my third year at university.
View ProjectUnity-LightJSON
November 2, 2021 – November 2, 2021
An improved version of a project that I worked on in my second year of university. Contains a custom implementation of LightJSON library. This project is designed to interface with GCP to collect data from the Google Sheets API.
View ProjectCreative-Math-Library
October 29, 2021 – May 18, 2022
Beginnings of a .dll for a university project. This is incomplete but is a math library that I will be building out over the next year.
View ProjectBrightNetwork2021-Cpp
June 30, 2021 – July 1, 2021
This is my solution to the software development challenge posed to the people taking on the BrightNetwork Internship experience. I chose to do the software development task, I produced this over two days in response to the briefs.
View ProjectUnrealCppCourse
April 12, 2021 – April 12, 2021
This is the repo from the udemy unreal course. Just a bunch of cool stuff that I'm finishing off post course completion.
View ProjectUnrealEngine-AI-Practice
February 2, 2021 – May 3, 2021
Practicing with the Unreal Engine Blackboard AI systems.
View ProjectUnrealAnimationPracticeVids
November 17, 2020 – June 27, 2021
UnrealAnimationPracticeVids
View ProjectCultural Fit Analysis
The candidate's extensive personal projects, especially those related to game engines and graphics, align well with a game developer role. The diversity of projects (technical art, graphics, engine development, AI) suggests a broad interest within the game development ecosystem. However, the lack of team-based projects or professional experience beyond a future role makes it difficult to fully assess cultural fit.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. The candidate's project descriptions indicate a self-starter attitude and a willingness to tackle complex technical challenges.