Senior AI Engineer
AI is analyzing your overall score…
Identifying your key strengths…
Evaluating your skill match against the job requirements…
Assessing your cultural and operational fit
UE4, Little Nightmares 2, Space Age of Indigo, Tom Clancy's The Division, Far Cry 3, Empire of Sports
Université de Bordeaux
MS, Software Engineering
January 1, 2002 – January 1, 2007
Tarsier Studios
Senior UE4 Engineer - Core Technology
October 1, 2019 – November 1, 2021
Tarsier Studios
Senior AI Engineer
February 1, 2018 – October 1, 2019
Timecraft Games
Indie Game Developer
January 1, 2015 – December 1, 2017
Malmö
Massive Entertainment - A Ubisoft Studio
AI Programmer
January 1, 2013 – December 1, 2014
Massive Entertainment - A Ubisoft Studio
Gameplay Programmer
January 1, 2011 – December 1, 2012
F4
Gameplay Programmer
October 1, 2007 – May 1, 2010
Paris
F4
Gameplay Programmer (Internship)
April 1, 2007 – September 1, 2007
Cultural Fit Analysis
The candidate has a long and consistent career in game development, working across different studios and taking on diverse roles from gameplay programmer to senior AI/UE4 engineer. This demonstrates adaptability and a passion for the industry. Their independent project 'Space Age of Indigo' highlights initiative and a broad skill set, which aligns well with a dynamic and innovative culture. The target role of 'Unity Developer' is a slight shift from their primary Unreal Engine experience, which might require some ramp-up, but their fundamental game development and AI expertise are highly relevant.
Soft Skills & Operational Fit
The candidate's experience as an Indie Game Developer and their detailed descriptions of system design and implementation suggest strong problem-solving, autonomy, and project ownership. Their roles at various studios indicate an ability to collaborate within larger teams and adapt to different project needs. The psychometric and English test scores are not provided, so a direct assessment of communication and other soft skills is limited to the resume content.