
Graphics Programmer
AI is analyzing your overall score…
Identifying your key strengths…
Evaluating your skill match against the job requirements…
Assessing your cultural and operational fit
ArkanoidGame
June 15, 2025 – June 15, 2025
A simple Arkanoid-style game built with C++, SDL3, and CMake.
View Projectkarel-tomanec.github.io
November 24, 2024 – November 24, 2024
karel-tomanec.github.io — GitHub repository
View ProjectChaosRayTracing
August 17, 2024 – August 17, 2024
A simple CPU path tracer created as part of the Chaos Ray Tracing course.
View Projectcourse-assignment-karel-tomanec
July 13, 2024 – August 2, 2024
course-assignment-karel-tomanec — GitHub repository
View ProjectGPUTextRendering
February 7, 2022 – February 7, 2022
GPUTextRendering — GitHub repository
View ProjectAliasFreeShadowMaps
February 6, 2022 – February 6, 2022
Implementation of alias-free shadow mapping algorithm in OpenGL.
View ProjectSpringyMeshes
February 6, 2022 – February 8, 2022
Semestral work submitted in the course on Multimedia and Computer Animation at FEE CTU.
View ProjectPathTracerCUDA
January 26, 2022 – August 8, 2022
Semestral work submitted in the course on General-Purpose Computing on GPU at FEE CTU.
View ProjectSpringyMeshes
November 18, 2021 – February 8, 2022
Simulation of soft body dynamics in Unity engine created as semestral project for B4M39MMA course at CTU FEE
View ProjectCultural Fit Analysis
The candidate's projects are heavily focused on graphics, simulation, and game-like applications, which aligns well with a Game Developer role. However, the lack of team projects or diverse technology stacks beyond C++ and graphics libraries might indicate a preference for individual contributions or a narrower technical breadth. The experience level is listed as 0, suggesting a junior or entry-level candidate despite the complexity of some projects.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. No psychometric test results or interview feedback provided.