
Creative developer and technologist in the experiential media space. Exploring digital morphogenesis through code, simulations, and digital fabrication.
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Genmitsu-PROVerXL-4030-Enclosure
November 28, 2020 – December 31, 2020
Parts lists and CAD files for a DIY aluminum extrusion enclosure with a slide-out drawer and a table for the 4030 CNC router.
View Projectreaction-diffusion-playground
January 4, 2020 – June 24, 2023
Interactive reaction-diffusion simulation with organic patterns and behaviors that emerge from the interactions of two chemicals mixed together.
View Project2d-space-colonization-experiments
June 18, 2019 – November 27, 2025
Visual experiments exploring space colonization as a 2D morphogenesis tool.
View Projectmorphogenesis-resources
April 23, 2019 – February 12, 2025
Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
View Project2d-voronoi-experiments
February 25, 2019 – June 24, 2023
Visual experiments exploring 2D voronoi diagrams for simple diatom/radiolaria patterns.
View Project2d-diffusion-limited-aggregation-experiments
September 21, 2018 – January 19, 2024
Visual experiments exploring diffusion-limited aggregation (DLA) as a 2D morphogenesis tool.
View Project2d-differential-growth-experiments
August 18, 2018 – June 24, 2023
Visual experiments exploring differential growth as a 2D morphogenesis tool.
View ProjectSuperformulaSVG-for-web
January 18, 2018 – June 24, 2023
A generative line art web app using the 2D superformula, with support for SVG and raster exporting.
View ProjectSurfaceMapperGUI
September 28, 2013 – January 17, 2017
A simple projection mapping interface using Processing's SurfaceMapper and ControlP5 libraries.
View ProjectSuperformulaSVG
May 31, 2012 – January 13, 2018
2D superformula line-art generator built in Processing, with SVG export for use in digital fabrication workflows.
View ProjectCultural Fit Analysis
The candidate's project portfolio is heavily focused on personal, experimental generative art and morphogenesis. While this aligns with creative aspects of game development, there is no explicit experience in traditional game engines (e.g., Unity, Unreal), game design principles, or team-based game development, which might indicate a gap in cultural fit for a standard game development team. The projects demonstrate a strong independent, research-oriented approach.
Soft Skills & Operational Fit
The provided data does not include information to assess soft skills or operational fit. All projects are personal, making it difficult to evaluate collaboration, communication, or project management in a team setting.