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Identifying your key strengths…
Evaluating your skill match against the job requirements…
Assessing your cultural and operational fit
Rollback-Networking-Shooter
November 29, 2022 – March 27, 2024
My Honours project's UE5 project files. I aim to use GGPO, Bullet3 Physics, and Unreal Engine 5 to create a FPS game demo that uses Rollback Netcode.
View ProjectVulkan-Framework
September 26, 2021 – December 17, 2021
Vulkan course project using framework from Scott's class (GAME 308). Note that some graphics dependencies/libraries may not be contained within this repository.
View ProjectCaptis-Crystallis-1.0
June 2, 2021 – June 2, 2021
Forked repo (for preservation, this fork is identical to original) of the Multiplayer 3rd-person Capture-the-Flag 50-student group project we made called: Captis Crystalis. My roles were: being 1 of the 2 Game Directors/Leads and a developer within the Game Mode/Map team. Original repo: https://github.com/Humber-Game-Production/GAME259-SectionA
View ProjectGameEngine4_Engine
February 2, 2021 – April 26, 2021
The C++/OpenGL/SDL Game engine I am making in my Game Engines 4 class.
View ProjectCultural Fit Analysis
The candidate's project portfolio demonstrates a strong passion for game development, aligning well with a game developer role. The diversity of personal projects, including engine development, graphics, and networking, suggests a broad interest within the domain. Participation in a 50-student group project (Captis-Crystallis-1.0) as a Game Director/Lead indicates potential for collaboration and leadership, which are positive indicators for cultural fit within a team-oriented environment.
Soft Skills & Operational Fit
Insufficient data to assess soft skills or operational fit. The candidate's project descriptions indicate a proactive and self-driven approach to learning and development, particularly in complex technical areas like game engines and networking.