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SketchThatCurve
July 24, 2025 – July 24, 2025
A multiplayer web game that allows players to practice calculus concepts and compete against their classmates in a format similar to Kahoot. Players sketch the graph of a function, and the game automatically grades their sketch based on accuracy. The game was created as part of a high school calculus project. Built with Unity and Photon (PUN).
View ProjectHandwritingDatasetGen
July 15, 2025 – July 16, 2025
This project provides a complete pipeline to convert offline handwritten forms (scanned bitmap images) into online handwriting data—sequences of (x, y, pen-state) points. The pipeline includes automated text-line and word segmentation, skeleton-based stroke extraction, and dataset formatting for machine learning applications.
View ProjectUBA-Prototype
July 13, 2025 – July 13, 2025
A Unity 2D multiplayer prototype featuring custom navmesh generation, A* pathfinding, and funnel smoothing, combined with a custom networking layer built on Photon PUN using an authoritative master client model with client-side prediction and lag compensation. This is an early (legacy) version of Ultimate Battle Arena.
View ProjectAutonomousDrone
July 13, 2025 – July 24, 2025
Autonomous drone system with obstacle avoidance, precision landing, edge-based object detection, and payload verification. Features Jetson Nano, Pixhawk, ROS, and DroneKit, with mobile app support and cellular connectivity for remote mission control.
View ProjectPopOffFrontend
July 10, 2025 – July 12, 2025
A short-form video social media app inspired by TikTok. Users can create accounts, upload videos, engage with content through likes, comments, and follows, and explore personalized recommendations.
View ProjectRedAttackers
June 28, 2025 – July 19, 2025
Red Attackers is a single-player 3D tower defense game where players defend against waves of red cubes using a variety of placeable defenses. The game combines FPS mechanics with classic tower defense gameplay, featuring a first-person character controller, enemy waypoint system, progressive wave spawning, and 8 unique tower types.
View ProjectRobotTourWebsite
June 28, 2025 – July 18, 2025
A website enabling easy design of autonomous robot tours at UT Austin. Users can create tours by selecting locations on a map, adding descriptions, and generating a structured itinerary. The site uses a Firebase backend for real-time cloud storage, with tours automatically synced and downloaded to the robot for execution.
View ProjectAsteroids
June 25, 2025 – July 24, 2025
A modern 2D remake of the classic ATARI game, built in Unity as an educational project to teach game development fundamentals. Players control a drifting spaceship, shooting and dodging procedurally spawned asteroids while the game progressively increases in difficulty.
View ProjectCultural Fit Analysis
The candidate's project portfolio is heavily skewed towards personal game development and robotics projects, indicating a strong passion for these areas. While this aligns well with a Game Developer role, the lack of diverse team-based or professional experience makes it difficult to assess broader cultural fit, collaboration style, or experience in structured development environments. The projects demonstrate initiative and a learning mindset.
Soft Skills & Operational Fit
Insufficient data to assess soft skills and operational fit. The candidate's project descriptions indicate a strong technical drive and ability to complete complex personal projects, which suggests self-motivation and problem-solving skills. However, there is no information on teamwork, communication in a professional setting, or adaptability.