Software Engineer with 4+ years in Real-Time Visualization, Backend, and XR Systems
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Software Engineer specializing in interactive systems, real-time visualization, and cloud-backed applications. Over the past 5+ years, I have built enterprise XR applications, digital-twin platforms, multiplayer experiences, simulations, and AI-powered products using Unity, Unreal Engine, and modern cloud technologies. My experience spans BIM and LiDAR visualization, holographic displays, backend services, SDK and developer tooling, AI orchestration pipelines, and consumer-facing mobile applications. I enjoy solving complex technical problems, designing maintainable systems, and turning ambitious ideas into reliable software for both enterprise clients and end users.
Staffordshire University
Bachelor of Software Engineering
August 1, 2018 – June 30, 2022
Tekle Holographics B.V
Senior Software Engineer
February 1, 2025 – Present
Netherlands
Youniverse Games Sdn. Bhd.
Unity Engineer → Lead Engineer
May 1, 2022 – January 1, 2025
Kuala Lumpur, Kuala Lumpur, Malaysia
Gloopy AI
June 28, 2026 – Present
A social media platform that transforms user prompts into playable interactive experiences to share. • Designed a two-stage AI generation pipeline that converts user prompts into structured specifications before generating playable HTML experiences. • Built an asynchronous edge architecture using Cloudflare Workers, Queues, and Supabase to support scalable content generation and delivery. • Developed a sandboxed WebView runtime with layered validation and security controls for executing AI-generated code safely. • Implemented authentication, user profiles, publishing workflows, moderation systems, push notifications, and social discovery features. • Designed database schemas, migrations, Row Level Security policies, and backend workflows for content management and user interactions. • Built the mobile and web applications using React Native and Expo, delivering a complete creation, publishing, and discovery experience.
Gamio
June 28, 2026 – Present
Procedurally generated puzzle games featuring daily challenges, progression systems, and player streak tracking. • Designed and developed multiple puzzle games using deterministic seed-based generation to create unique daily challenges. • Built systems for challenge progression, streak tracking, leaderboards, and player engagement. • Developed reusable puzzle-generation frameworks and content pipelines to support rapid creation of new game variants. • Implemented backend services and APIs for challenge distribution, player progress, and game data management. • Focused on replayability, scalability, and long-term player retention through procedural content generation. • Implemented rewarded ads, interstitial ads, and in-app purchases to support monetization and premium gameplay features.
Reality Bridge Platform Suite
June 28, 2026 – Present
Suite of enterprise XR and digital-twin solutions used by major construction and infrastructure organizations. • Developed features for RealityBridge Construction, enabling runtime visualization of BIM/Revit models and point-cloud data within holographic and XR environments. • Contributed to a native C++ SDK responsible for communication between Tekle's holographic hardware and software platforms. • Developed a custom 3ds Max exporter plugin to streamline content preparation and integration into RealityBridge workflows. • Built backend APIs and cloud-connected services using ASP.NET Core and Entity Framework Core to support project synchronization and data management. • Optimized performance, memory usage, and large-scale dataset handling for enterprise deployments. • Collaborated within Azure DevOps workflows, participating in architecture discussions, pull requests, peer reviews, and CI/CD processes.
Pixel Palette
June 28, 2026 – Present
Unity Asset Store tool that enables runtime pixel-art creation and editing directly within games and applications. • Designed and developed a runtime pixel-art editor for Unity, supporting drawing, editing, and asset creation during gameplay. • Built reusable editor and runtime systems focused on usability, extensibility, and integration with existing Unity workflows. • Published and maintained the package on the Unity Asset Store as a commercial developer tool. • Designed APIs and tooling to simplify integration into games, creative applications, and user-generated-content workflows.
Cultural Fit Analysis
The candidate's diverse project experience, ranging from enterprise XR solutions to AI-powered social platforms and indie game development, indicates adaptability and a broad interest in technology. Their involvement in both large-scale enterprise projects and smaller, innovative personal projects suggests a balanced approach to engineering challenges. The leadership role at Youniverse Games and participation in architecture discussions at Tekle Holographics demonstrate a proactive and collaborative mindset, aligning well with a culture that values ownership and teamwork. The remote work experience also points to self-discipline and effective communication in distributed settings.
Soft Skills & Operational Fit
The candidate demonstrates strong problem-solving skills, evidenced by their work on complex XR and AI generation platforms. Their experience in collaborative environments (Azure DevOps, cross-functional teams) indicates good teamwork and communication. The promotion to Lead Engineer suggests leadership potential and ability to mentor. The diverse project portfolio, including personal projects, highlights initiative and a passion for software engineering beyond professional obligations.