Senior QA Enginneer with 4+ years in AR/VR, Mobile, and Web application testing.
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QA Analyst with 4+ years of experience in AR/VR, Web, and Mobile application testing (iOS and Android), specializing in manual testing, performance analysis, and ensuring seamless functionality across diverse devices and platforms.
St Peter's Engineering College
B.Tech (ECE) · ECE
August 1, 2017 – June 30, 2021
Narayana Junior College
XII(TSBIE)
June 1, 2017 – May 31, 2017
Digital Agents Interactive Pvt Ltd.
QA Analyst
June 1, 2025 – Present
Gurgaon, Haryana, India
HCLTech
QA Test Engineer
December 1, 2021 – June 1, 2025
Hyderābād, Telangana, India
Pankh X Drone Simulator
June 1, 2025 – June 30, 2026
• Worked on Pankh X Drone Simulator, a training simulation platform designed for realistic drone operation and mission scenario validation. • Led on-site deployment and implementation at defense client location, including system installation, environment configuration, and operational setup. • Identified and reported defects during live setup and validation phases, ensuring readiness for production use.
Gamified Cool Sculpting VR App
June 1, 2025 – January 1, 2026
• Tested a gamified VR app that simulates the CoolSculpting procedure using the CS applicator. • Verified the process where users perform fat-freezing and then enter the virtual body to remove dead cells using an in-game tool. • Used Unity Profiler and XR Interaction Toolkit for interaction and performance testing.
IR AR website
June 1, 2025 – March 1, 2026
• Performed manual testing of AR website on iOS & Android for placing industrial machine models in real environments without app installation. • Conducted usability testing to verify ease of interaction (zoom, rotate, place, remove). • Ensured smooth AR model loading and performance under varying network conditions.
Meta Horizon Worlds
December 1, 2024 – June 1, 2025
• Horizon Worlds is a social VR experience where users create, explore, and connect in dynamic virtual environments, fostering creativity and shared experiences. • Conducted extensive manual testing across VR, web-based worlds, and mobile platforms to validate joining flows, in-game functionality, and event experiences. • Verified event streams, game mechanics, and user interactions to maintain an immersive, high-quality experience for users. • Created and managed multiple events within a single virtual world to test scalability and platform performance.
Meta Horizon Workrooms
December 1, 2021 – June 1, 2025
• Workrooms is an immersive virtual space where teams can collaborate, brainstorm, and share presentations, whether using Meta Quest or a 2D screen • Played a key role in testing Meta's immersive virtual workspace, ensuring seamless collaboration experiences across VR devices and 2D screens. • Conducted regression testing to ensure new feature releases didn't introduce defects or impact existing functionalities.
Cultural Fit Analysis
The candidate's project experience spans diverse immersive technologies (VR, AR, drone simulators) and platforms (Meta Horizon Worlds, Workrooms, CoolSculpting VR, AR websites), indicating adaptability and a broad interest in cutting-edge technologies. Their involvement in team building and knowledge transfer suggests a collaborative mindset, which is a good cultural fit for dynamic tech environments. The focus on user experience and quality across varied applications aligns with a user-centric culture.
Soft Skills & Operational Fit
The candidate demonstrates strong collaboration skills through participation in daily stand-ups, feature meetings, and providing KT sessions. Experience in interviewing and supporting new testers indicates leadership potential and a commitment to team development. The ability to lead on-site deployments and support UAT highlights operational readiness and stakeholder management.